CoverageIQ

How to Play

One clip. Two reads. Six turns. Same puzzle for everyone.

The goal

Every day there's one real All-22 clip, and two questions about it: the passing concept the offense ran, and the coverage the defense played.

The point isn't to follow the ball — it's to read the whole picture: route distribution, leverage, safety rotation, who carries whom.

Four options, not a vocabulary test

Each side gives you four options to choose from rather than the full list of every concept in football. You don't need to already know the names — you can reason your way there from what you saw, and you'll pick up the vocabulary as you go. That's the point: this is a practice tool, not a quiz.

The four are the same for everyone, and they're chosen deliberately — usually including the concept people most often mistake it for.

When an offense runs two concepts

Offenses often run different things to each side — Smash one way, Dagger the other. So the rule is simple: the answer is the concept they threw to. Follow the ball and that's the one being asked about.

Watching and guessing

Watch the clip as many times as you like. Rewatches are free and unlimited — there's no reward for rushing, and film study means looking again. There's a Bigger button on the player if you want it filling the screen, which helps a lot on a phone turned sideways.

What you do have is six guesses, shared across both sides. Spend them however you want — all six on the coverage, or three and three.

What the colours mean

  • 🟩 Green — correct. That answer locks in.
  • 🟨 Yellow — right family, wrong concept. You read the shape of it and named the wrong one, which is closer than it feels.
  • ⬜ Grey — not it, and not close.

Offense and defense score differently

Passing concepts are grouped into families of plays that look alike on film — Smash and Sail are both sideline floods, Mesh and Shallow Cross are both crossers. Guess one when the answer is another in the same family and you get a yellow.

Coverages are asked at family level: Cover 0, 1, 2, 3, 4 or 6. Six options, no sub-variations, so a coverage guess is either exactly right or grey — there's no near-miss to give.

The variations underneath — Sky and Buzz rotations, Tampa, Palms, fire zones — are what Justin teaches inside the community, and what the Film Room is being built for.

Using up your six

If the six run out before you've got it, nothing stops. You choose:

  • Keep guessing — carry on until you see it yourself, with no limit on guesses or rewatches. Your streak won't count it, but working it out is the point.
  • Show me the answer — skip to the answers and the breakdown.

The explanation

However it ends, you get the answers and a written breakdown of what actually happened: what the offense was doing, what the defense did about it, and the tell that gives it away. Everyone sees it, win or lose. That's the part worth reading.

You also get a shareable grid — one line per guess, one square per pick — and you can keep replaying the clip to see the thing you missed.

Streaks

Your streak goes up on any day you get both sides within six guesses. Days roll over at midnight Eastern, so everyone is on the same puzzle at the same time. Streaks live on your device — no account needed, but clearing your browser clears them.

There's one puzzle a day and it's gone at midnight. Replaying old clips is what the Film Room is being built for.